Team Challenges 170+ Group Activities to Build Cooperation, Communication, and Creativity by Bordessa, Kris. Published by Chicago Review Press,2005, Binding: Paperback
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Every team needs a regular dose of team spirit to function at its best. That's why managers turn to these easy and effective activities for building camaraderie and cohesion. Now in its second edition,Quick Team-Building Activities for Busy Managers addresses the problems that drag down group productivity and helps teams:Collaborate successfullyCope with change Solve problemsCommunicate betterBoost creativityLeverage diversityNurture healthy competitionAnd moreEach of the 50 exercises takes just minutes to prep, and most call for everyday items like pens or paper clips. No elaborate training s... [Read More]
This popular book makes teaching and learning by playing games a simple and fun experience for everyone. Games can be used to encourage people to modify their behavior, increase interaction with others, start discussions, address issues and build relationships. This book contains 104 games and activities that address the topics of teamwork, self-esteem, communication, coping skills, anger management, and self-discovery. If you have a small group, large group or even one-on-one sessions there is something useful in 104 Activities That Build for you. Games that can be used in any setting with mi... [Read More]
What’s your choiceto have to walk on stilts the rest of your life, or to always have to roller skate to get around? To have no short-term memory, or no long-term memory? To not eat for two days, or to not sleep for two days? Choice provokes thinking, and thinking is fun. Each card presents a delightful dilemmasometimes unusual, always challengingto spark conversation or controversy. Change your choice and change your mind. All ages, 101 cards, 3" recyclable plastic screwtop jar.
In this book you will find 102 new and exciting ways to turn ordinary games into Therapy Games. Each game used in the book comes with five or more ways to make simple changes that create a new and unique therapeutic experience. In addition to the 102 game options, there s also a section on how playing the game itself without any changes can have therapeutic value. Each game also comes with Discussion Prompts to add to the therapeutic experience of the game. You will find a chapter for each of the following games or game supplies: APPLES TO APPLES, OPERATION, TABOO, CHUTES AND LADDERS, MONOPOLY... [Read More]
Transform groups into well-functioning teams! Pipeline is a classic activity that each participant has a part to play and is important to the overall success of the team. Ideal For Ice breaker Fun pick-me-up Training in customer service Team building gameField day gamesCarnival games Conference breakout sessions Overview: Group Size: 10 -150 Activity Time: 1/2 hour Preferred Setting: Indoor/Outdoor Neuron Activity Level: Medium GAME IDEAS: 1. 1. The aim is to deliver balls from point A to point B, the distance between point A and point B should be wider than members stand in line so that mem... [Read More]
The perfect gift for the Dungeons & Dragons fans in your life or as a treat for yourself. Need a gift for the holidays? A birthday present, a treat for yourself? This is it. Inside the D&D Core Rulebook Gift Set are special foil cover editions of the three Dungeons & Dragons core rulebooks—the Players Handbook, Dungeon Master’s Guide, and Monster Manual—plus a Dungeon Master’s screen, all collected in a stylish slipcase. It’s the perfect gift for any D&D fan. • Each of the three books and the Dungeon Master’s screen feature reflective foil covers, available ONLY with this... [Read More]
This amazing book is filled with classic fun! The Game Guy is geared up and ready to give you tons of great games—including some brand-new ones—that are easy to pull off and field-tested with teenagers in many settings.Here’s what you’ll get: • Classic games with new twists • Indoor and outdoor games • Games that teach • Games that build community in your groupThe book includes ideas on how to: • Lead games • Select games • Save games gone badYou also get: • Supply lists • Tips and bonus ideas • Notes on group sizes Plus, this legendary games expert exposes some of ... [Read More]
Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by... [Read More]
Games for kids 4 to 16, plus tips on keeping them fun and fair for all participants. Camp games are meant to be fun. Here are the very best camp-tested games for boys and girls aged 4 to 16, with easy-to-follow instructions and illustrations. The Frasers include indoor and outdoor games for both small and large groups, with some old favorites and lots of new, soon-to-be favorites. The 175 Best Camp Games also includes advice on: Choosing the right game for the situation Starting and ending games Dealing with rule breakers Modifying games for varied abilities Assuring safety and good supervisio... [Read More]
Everyone needs to know how to name and express feelings. Each jar holds 365 little slips printed with ";feelings words";€”gleeful, insecure, grateful, angry, cranky, courageous, hopeful, and many more. Pull a slip and act out the feeling, or invite someone else to act it out. Use as discussion starters, journaling prompts, or icebreakers for groups. Ages 8 & up, 365 slips, 3" recyclable plastic screwtop jar.
Fill your Dungeons & Dragons games with deadly monsters from the Monster Manual. The Monster Manual teaches you how to how to fill your Dungeons & Dragons games with monsters—how to populate the game with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun. Inside the Monster Manual you’ll find more than 150 classic D&D creatures, with vivid illustrations and rich descriptions to help breathe life into your zombies and liches. “…What if I told you about the best book of monsters ever? The 5E Monster Manual just might be the one...”—Ed Grabianowski, ... [Read More]
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTU... [Read More]
With literally 100's of icebreaker questions, dozens of activities and team-building games, this book will help you to use icebreakers with ease, build effective teams and be a team leader who makes things happen. Icebreaker
© 10Toply.com - all rights reserved - Sitemap 10Toply.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com