This classic book is the definitive real-world style guide for better Smalltalk programming. This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand these patterns, they can write much more effective code. The concept of Smalltalk patterns is introduced, and the book explains why they work. Next, the book introduces proven patterns for working with methods, messages, state, collections, classes and formatting. Finally, the book walks through a development example utilizing pattern... [Read More]
"You'll not only break the ice, you'll melt it away with your new skills." -- Larry King "The lost art of verbal communication may be revitalized by Leil Lowndes." -- Harvey McKay, author of “How to Swim with the Sharks Without Being Eaten Alive” What is that magic quality makes some people instantly loved and respected? Everyone wants to be their friend (or, if single, their lover!) In business, they rise swiftly to the top of the corporate ladder. What is their "Midas touch?" What it boils down to is a more skillful way of dealing with people. The author has spent her career teaching peo... [Read More]
This is a GREAT book, very readable and also dense with content, one that even experienced Smalltalkers like myself will benefit from. - Dave Collins, author of Designing Object-Oriented User Interfaces This book adds value to the Gang of Four Design Patterns book. . . . The authors have found a good way to blend the Smalltalk discussions with the GoF pattern descriptions. - Erich Gamma, coauthor of Design Patterns: Elements of Reusable Object-Oriented Software When the classic book Design Patterns was first published in 1994, the landscape of object-oriented software engineering was forever c... [Read More]
TABLE OF CONTENTS: (1) Objects and Messages (2) Expression Syntax (3) Classes and Instances (4) Subclasses (5) Metaclasses (6) Protocol for all Objects (7) Linear Measures (8) Numerical Classes (9) Protocol for All Collection Classes (10) Hierarchy of the Collection Classes (11) Three Examples that Use Collections (12) Protocol for Streams (13) Implementation of the Basic Collection Protocol (14) Kernel Support (15) Multiple Independent Processes (16) Protocol Classes (17) The Programming Interface (18) Graphics Kernel (19) Pens (20) Display Objects (21) Probability Distributions (22) Event-Dr... [Read More]
This reference and text treats the Smalltalk programming system and the web of object-oriented ideas within and around it. Thus it is more than a guide to the language; it also examines Smalltalk in its technical and historical setting, and along the way addresses the questions that every Smalltalk developer sooner or later naturally wonders about. Assuming nothing more than general programming experience, it begins with what objects and classes are, and eventually progresses to subtle matters such as the distinction between types and classes. Going beyond typical programming language books, i... [Read More]
A straightforward, step-by-step introduction to clear and elegant object-oriented programming. Using a language that's perfect for this kind of programming, the book has been tested in numerous courses and workshops over ten years.Programming Smalltalk is particularly suited for readers with no prior programming knowledge. Starting from the first principles of programming, it teaches you how to use and create algorithms (reusable rules for problem-solving) and the basic building blocks of software. It goes on to explain how to develop complete applications and has a whole chapter on web applic... [Read More]
Smalltalk-80: The Interactive Programming Environment (Addison-Wesley series in computer science) by Adele Goldberg (Author)
Split into two parts, the first part (the Science of SmallTalk) covers the important technical background for programmers and managers; while the second part (the Art of SmallTalk) introduces some of the basic philosophy of SmallTalk. It includes a step-by-step guide taking readers through the basics--right up to designing, coding, and debugging their own programs.
Learn proven, real-world techniques for specifying software requirements with this practical reference. It details 30 requirement “patterns” offering realistic examples for situation-specific guidance for building effective software requirements. Each pattern explains what a requirement needs
This classic book is the definitive real-world style guide for better Smalltalk programming. This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand
The book takes a step-by-step approach to help you understand CommonJS and Titanium architecture patterns, with easy to follow samples and plenty of in-depth explanations If youre an existing Titanium developer or perhaps a new
This is an easy-to-follow guide that introduces the user to a variety of diverse topics that are instrumental to designing and implementing Horizon View, which should help the reader make an informed decision that best
Learn to apply cloud-native patterns and practices to deliver responsive, resilient, elastic, and message-driven systems with confidenceKey FeaturesUnderstand the architectural patterns involved in cloud-native architecturesMinimize risk by evolving your monolithic applications into distributed cloud-native systemsDiscover
Java EE and .NET Interoperability addresses issues encountered during the integration process, such as a diverse technology set, incompatible APIs, and disparate environment maintenance. The experienced authors outline strategies, approaches, and best practices, including messaging,
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