Since time immemorial, humans have worshipped the gods they call Fhrey, truly a race apart: invincible in battle, masters of magic, and seemingly immortal. But when a god falls to a human blade, the balance of power between humans and those they thought were gods changes forever. Now only a few stand between humankind and annihilation: Raithe, reluctant to embrace his destiny as the God Killer. Suri, a young seer burdened by signs of impending doom. And Persephone, who must overcome personal tragedy to lead her people. The Age of Myth is over; the time of rebellion has begun.
A Goodreads Choice Award Nomination for Best Fantasy Novel of 2017 The gods have been proven mortal and new heroes will arise as the battle continues in the sequel to Age of Myth--from the author of the Riyria Revelations and Riyria Chronicles series.In Age of Myth, fantasy master Michael J. Sullivan launched readers on an epic journey of magic and adventure, heroism and betrayal, love and loss. Now the thrilling saga continues as the human uprising is threatened by powerful enemies from without--and bitter rivalries from within. Raithe, the God Killer, may have started the ... [Read More]
Star Wars Roleplaying Dice come fourteen to a pack and allow players and GMs to quickly determine the success or failure of actions in the game, while advancing the story`s narrative with advantages and threats.
The epic battle between humankind and their godlike rulers finally ignites in the masterful follow-up to Age of Myth and Age of Swords. The alliance of humans and renegade Fhrey is fragile - and about to be tested as never before. Persephone keeps the human clans from turning on one another through her iron will and a compassionate heart. The arrogant Fhrey are barely held in check by their leader, Nyphron, who seeks to advance his own nefarious agenda through a loveless marriage that will result in the betrayal of the person Persephone loves most: Raithe, the God Killer. As the Fhrey overlo... [Read More]
Eagle-Gryphon Games EAG01628 "Empires Age Of Discovery" Board Game Ages 10+ 90 - 120 minute playing time 2 - 6 players Ages 10+ 90 - 120 minute playing time
A New York Times Best Seller and award-winning book, What Do You Do With an Idea? is for anyone who's ever had a big idea.This is the story of one brilliant idea and the child who helps to bring it into the world. As the child's confidence grows, so does the idea itself. And then, one day, something amazing happens. This is a story for anyone, at any age, who's ever had an idea that seemed a little too big, too odd, too difficult. It's a story to inspire you to welcome that idea, to give it some space to grow, and to see what happens next. Because your idea isn't going anywhere. In fact, it's ... [Read More]
Take on the sinister Galactic Empire as a member of the Rebel Alliance. Wage guerrilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands! The 464-page, standalone Star Wars: Age of Rebellion Core Rulebook contains everything you and your friends need to start roleplaying in the Star Wars galaxy as heroes of the Rebel Alliance. From rules for character creation and advancement, to convenient charts for weapons, gear, devices, starships and veh... [Read More]
Empress Celene of Orlais rose to the throne of the most powerful nation in Thedas through wisdom, wit, and ruthless manipulation. Now, the empire she has guided into an age of enlightenment is threatened from within by imminent war between the templars and the mages even as rebellion stirs among the downtrodden elves. To save Orlais, Celene must keep her hold on the throne by any means necessary.Fighting with the legendary skill of the Orlesian Chevaliers, Grand Duke Gaspard has won countless battles for the empire and the empress. But as the Circle fails and chaos looms, Gaspard begins to dou... [Read More]
Blast deeper into the action of your Star Wars roleplaying campaign with the Star Wars: Age of Rebellion Game Master's Kit. The GM's Kit includes a GM screen which provides a handy reference for a host of vital Game Master information. You'll also find expanded rules for running military squads and squadrons, plus a complete adventure titled Dead in the Water, which challenges players to stand strong against the Empire, even after they've finished the adventure featured in the Core Rulebook.
The skaven clans skryre and the lurking ghouls of the flesh-eater courts do battle amidst the ruins of a cursed civilisation, fighting over arcane secrets like scavengers over a rotting corpse. Carrion empire is a battlebox that pits the scheming skaven of the clans skryre against the delusional monstrosities of the flesh-eater courts. Inside, you\'ll find: 33 models split across two armies, giving you a variety of units for both the skaven and flesh-eater courts, all costing less than getting the kits separately; two new heroes -manding abhorrant archregent and ingenious warlock bombardier, b... [Read More]
Time is running out for an important ally in friends like these, an adventure supplement for the Star Wars age of Rebellion roleplaying game. When intelligence reveals that an important and secret shipyard is under threat, the player characters have two days to arrange the planets defense and recruit allies in the region before Imperial forces arrive. Friends like these takes players to a new sector where they encounter Mandalorian culture and face a brutal moral decision regarding who the Rebel Alliance should call friends.
Golding’s iconic 1954 novel, now with a new foreword by Lois Lowry, remains one of the greatest books ever written for young adults and an unforgettable classic for readers of any age. This edition includes a new Suggestions for Further Reading by Jennifer Buehler.At the dawn of the next world war, a plane crashes on an uncharted island, stranding a group of schoolboys. At first, with no adult supervision, their freedom is something to celebrate. This far from civilization they can do anything they want. Anything. But as order collapses, as strange howls echo in the night, as terror begin... [Read More]
A final volume of the popular history of modern nations presents the major historical events between 1850 and 2000 in an accessible storybook format ideal for reading aloud to children.
One of fantasy's finest next-generation storytellers continues to break new ground. Michael J. Sullivan's trailblazing career began with the breakout success of his Riyria series: full-bodied, spellbinding fantasy adventures whose imaginative scope and sympathetic characters
In Sullivan's stunning hardcover debut, Age of Myth, he inaugurates an original five-book series--and one of fantasy's finest next-generation storytellers continues to break new ground. Since time immemorial, humans have worshipped the gods they call
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